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Graphics Programmer: ZeniMax Online Studios

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Responsibilities: Writes clear, maintainable, portable C++ code Understands entire graphics engine architecture, from game interface to graphics API interface Writes and maintains custom shaders across a range of hardware Writes clear, maintainable and highly functional code Test and document code you write Supports and maintains existing systems Works well with other engineers, artists and designers Accurately estimates his/her schedules and delivers high quality work products to that schedule Requirements: Bachelor’s degree in Computer Science or equivalent experience 5+ years C++ development and graphics programming experience Experience with DirectX 11 level shaders and HLSL Expertise in building multithreaded, real-time systems Experience writing systems balancing performance and maintainability Excellent analytical and mathematical skills Strong interpersonal skills and problem solving ability Experience profiling and optimizing both CPU and GPU utilization Experience with game editor plugins/modification Experience with Max plugins a plus Development experience in the games industry a plus Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus Ability to contribute innovative and original ideas towards all aspects of game production and development Strong communication and organizational skills Must work well under pressure and handle multiple tasks Passion for making GREAT games Experience playing previous Bethesda Games Studios games

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